There is growing recognition that great story is a key factor in player engagement and video game completion. But there are few opportunities to learn the fundamentals of story in a way relevant to games developers. Caroline Marchal and John Yorke have devised an online course for individuals and teams who want to know how to manage a gaming story better. Caroline explains more…
Our Story for Screen students are halfway through the course, so we invited writer, story producer and tutor Ciaran Hayden to answer their questions on troublesome midsections, characters’ desires and how long to make a series.
In an exclusive question and answer session, our Storytelling for Screen students quizzed tutor Chelsea Morgan Hoffman on what you should send out with your finished script, different writing styles and how to avoid telling the audience too much.
You’ve written your story, now how can you test whether or not it’s as good as it can be? In Into the Woods and on his online courses John Yorke recommends asking 10 questions to check you’ve got your story straight: an approach as relevant to business, science, marketing and tech stories as it is to dramatic narratives.
Feel like you’ve written the next Citizen Kane, but no one seems to care? In the second of our Q&A sessions, students on John Yorke’s Story for Screenwriting online course ask their tutors for inside information on how to get their work noticed, the pitfalls of writing something that seems that little bit too familiar, and why you should stay on your script editor’s good side.