
LONG READ – John Yorke breaks down the narrative shape of HBO series Chernobyl
In this premium article John Yorke explores how Chernobyl’s makers ‘took something complex, grey, difficult and un-heroic and turned it into a classic Hollywood narrative shape’.

Game designer Nick Dixon on adapting film and TV for video games
What actually goes into the process of adapting film, books or TV for video games? Here, narrative expert Nick Dixon talks about adapting existing narratives into video games, what sort of work to expect when breaking into the industry and the importance of avoiding complexity in storylines.

Why three-act business stories don’t work anymore
Want to craft a successful story about a business, brand or product? Our Story for Business course tutor Richard Benson explains how writing business stories in five acts creates more impact than three, and why all businesses must understand why good story structure can build effective, emotional connections with their audience.

LONG READ – How story can help your game stand out in the current market
Discover how story can help you craft more compelling games – and how you can embed story effectively into your development process – by reading our industry guide. A great resource for dev teams, studio heads, writers alike.

Killing Eve screenwriter Rob Williams on High-End TV Drama
Sometimes you need to talk to someone with first-hand experience to really understand the industry. Here, actor, writer and producer Katherine Press and Killing Eve screenwriter Rob Williams discuss how he started working in TV drama, how to handle editor’s notes and the world of High-End TV drama. Interview from December 2017.

Video game designer Simon Wasselin explores gameplay and narrative
While video game narratives share a similar underlying structure to stories told through traditional media, writing and executing them can be a very different process. Here, video game narrative designer Simon Wasselin talks about his journey in the industry, how to balance gameplay and narrative and what he looks for in writers.