Perfecting the structure of a story makes the difference between a good idea and a successful piece of screenwriting. In this one-to-one session, the John Yorke Story team work with a screenwriter as she masters some of the core elements of five-act structure: inciting incidents, moments of hope and despair, and the point of no return.
In this exclusive interview, JYS’s Katherine Press speaks to Julia McKenzie, Head of Radio Comedy for BBC Studios, about her role at the BBC, how to submit your work to production companies and how to react to trends in writing.
The games industry’s most valuable writers are the ones who understand game design and production. But with few writing courses teaching storytelling for an interactive medium, nor game mechanics or collaborating within a development team, it’s hard for aspiring games writers to know where to start.
As part of their coveted guide Three Strategies to Make Your Game a Winner, the team behind the John Yorke Story: Story for Video Games online course explain why game creators must prioritise cohesion between gameplay and narrative from the very start of development.
There’s more to think about when when writing for games that simply what words to use, Caroline Marchal summarises some dos and don’ts for those looking to work in the industry.
Videogame stories need to be complelling if a player is to stay engaged. Story for Games course Leader Caroline Marchal outlines the five most important things to keep in mind about your audience as you write your game’s story.