

Stuart has worked in the video games industry for 28 years.
He has worked in game design and narrative across console, PC and mobile platforms, and was one of the founders of Well Played Games.
His writing credits include both new and established IP (Transformers, SpongeBob Squarepants, Warhammer, etc) and he worked with recording studios and actors in the UK and US to get those scripts delivered.
His first video game history book, I’m Too Young To Die: The Ultimate Guide to First-Person Shooters 1992 – 2002, was released by Bitmap Books in 2022, with a sequel and an unannounced book set for release in 2025.
Learning with Stuart

More from Stuart

Guide to game writing: When and why to use ‘in medias res’
In medias res can hook players instantly but can also risk disrupting that balance. Story for Video Games tutor Stuart Maine explores its benefits, challenges and when to use it.

Guide to game writing: How to write for ‘live’ video games
Why is it useful to think of your ‘living’ game as a soap opera? Stuart Maine explores the best practices and challenges for writers whose video games may run for up to a decade.

Guide to game writing: How to be a freelance writer for video games
Looking for a freelance writing gig in games? Stuart Maine explains what writing for games entails and how to approach the industry as a freelancer.
