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Story for
Video Games

The training

Craft richer, more compelling games.

Location:Online

Duration:8 Weeks

Skill Level:Intermediate

This industry training will help you master the story principles behind successful video games, craft memorable protagonists, and learn how to effectively merge story with gameplay.

It has been developed by two leading storytellers from the worlds of film & TV and games, John Yorke and Caroline Marchal. Caroline is the founder of the multi-award-winning video game studio, INTERIOR/NIGHT, which focuses on creating approachable and mature, multiplayer story-driven experiences.

This is a practical course designed for industry professionals looking to create more immersive player experiences and better integrate story into the development process, and for new writers intrigued by the possibilities of interactive stories.

You’ll work in a small group of dedicated writers with an expert tutor. By the end, you’ll have a firm understanding of the key skills game writers and narrative designers need, and a pitch document or story bible for your original game, ready to take onwards.

CPD certified

Our professional skills training has been independently accredited for integrity and quality. All learners receive certificates of completion detailing CPD learning hours.

Our team

Meet the experts

John Yorke

Course Director

John is one of the world’s leading experts in narrative and Into the Woods is the bestselling book on narrative in the UK and Europe. John’s worked on some of the world’s most lucrative, widely viewed and critically acclaimed TV drama, from EastEnders to Shameless, Life on Mars to Wolf Hall. His teaching has produced a generation of successful storytellers – with nominations and wins for BAFTA, RTS, Golden Globe, Emmy and Oscar Awards. 

More about John
Chay Collins

Chay Collins

Course Moderator

Chay is a London-based freelance writer and creator. They hold a BA in Film & Television specialising in screenwriting and gender & sexuality. As well as running writing events they have had essays published in anthologies and their debut novella nominated for an award.

More about Chay

Bursaries & Funding

See our full list of UK-based funding opportunities with application guidance. As this counts as CPD training, you may also be able to get funding from your employer to do it.

ScreenSkills

This course has been made possible by the support of ScreenSkills, and has been approved as part of an informal or formal continuing professional development (CPD) programme. You may be eligible for a training bursary for this course. Apply direct to ScreenSkills here, at least four weeks before the course start date.

Women in Games

We’ve written articles on why the industry needs more women and are committed to helping encourage more female talent on the scene. Our bursary covers 25% of the regular course price and is available to one female applicant for each iteration of this course. To apply, fill out our short form.

Things to know

This online CPD training is for anyone who wants to develop their talent in the video game industry and create richer player experiences. It’s suitable if you:

  • Are a game writer or narrative designer looking to build on your skills
  • Are new to the industry and want to develop your portfolio and understand what a development team needs from a writer
  • Are a solo developer or part of a small team looking to develop and secure funding for a game idea
  • Work in other areas of game development and publishing, be it as a designer, producer, programmer or artist etc.
  • Want to learn how to see the underlying framework behind all stories — both in video games and traditional media
  • Can dedicate 10 hours on average per week to the training

Whether you’re looking to develop your portfolio, land a role at a studio, secure funding for a game, or train up your whole team, this professional training will allow you to:

  • Acquire the key technical expertise game writers and narrative designers need
  • Develop essential skills in writing shout-outs, cutscenes, branching narratives and in-game lore documents
  • Gain the narrative skills to better integrate story into the production process, ensure story is heard within a development team, and resolve problems where game design requirements feel at odds with story needs
  • Get to grips with industry tools such as Twine, Ink and Ren’Py
  • Master story structure and have the skills to diagnose and fix story problems
  • Gain greater understanding of industry expectations and processes within development teams
  • Clearly identify and pursue your potential
  • Network with others in the industry, and with the tutor team and special guests

Our training is taught 100% online in small groups with a designated tutor and moderator on-hand throughout. Each course is divided into sessions. These sessions are released one by one on a weekly basis.

There’s no need to log on at a set time. You can work through the learning materials whenever suits you, day or night, wherever you are in the world. Just allow 10 hours on average per session to complete the assignments and join forum discussions by the deadline.

Our teaching method is based on the science of active learning, where you’ll read, watch and practise exercises in your own time before submitting assignments for peer and tutor feedback. You’ll then review, share, reflect, and refine your work.

It’s both flexible and structured. Social and yet gives you space. You’ll emerge with an industry-standard toolset you can apply to real world projects and a new network of professionals you can trust. Find out more about how we teach.

Session 1: The Protagonist and The Player

We start with an in-depth analysis of what a protagonist is, their desire and their relationship to the player. You’ll learn about good characterisation and how the identification process works in interactive storytelling, and begin to develop the narrative foundations of your original game.

Session 2: Key Elements of Story

In addition to a protagonist and a desire, every story needs a compelling antagonist, an inciting incident, a journey, a crisis, a climax and a resolution. We’ll analyse all these elements in detail and how they work in games, looking at the best games out there today.

Session 3: Understanding Story Structure

We’ll focus on the ten questions you need to ask to make sure your story isn’t broken, and how you can structure it in three and five acts. By the end of the session, you’ll be able to deconstruct any story and will have mapped your game idea to a concise (but flexible!) act structure.

Session 4: Merging Story and Gameplay

The key challenge in game writing is to make story and gameplay work together. For this, you need to know your verbs, understand agency, choice, pacing and much more. You’ll lay out verbs and a roadmap of change in a macro design chart for your game, a hugely beneficial document to the development process.

Session 5: Storytelling Tips for Games

How you tell your interactive story is as important as what the story is. A great story told badly is worse than an okay story told elegantly. You’ll learn 15 essential tips on how to perfect your storytelling, from mastering your hero’s journey to subverting expectations and delivering exposition effectively. Find out how to appeal to your audience and keep them gripped to the very end. You’ll have a one-to-one call with your tutor to discuss your professional goals in taking the course.

Session 6: Writing in a Development Team

Learn what a development team needs from a writer — how you can contribute to, improve and make an impact on the quality of the final experience. We’ll also delve into the many ‘artefacts’ that a games writer actually produces in their day to day work (from shout-outs and in-world lore to cutscenes) and you can get to grips with industry tools such as Twine, Ren’Py and Ink.

Session 7: Documenting the Vision

In this final two-week session, you’ll develop an industry-standard story bible or a pitch document for your game. The choice will depend on your professional goals, whether it’s developing your portfolio, landing a role at a studio, securing funding for a game, or mastering the art of boiling down a nebulous concept into a few pages.

You’ll then discuss your next steps into the industry, with advice from our team at whatever stage you are at.

Join our alumni – After your course, you can join our online alumni community where you’ll meet our growing network of past students. You’ll be able to.

  • Rejoin your classmates in a private forum
  • Continue to access an archived version of your course materials
  • Meet alumni from other courses and share work for feedback
  • Join discussions about games writing and the industry
  • Attend live chats with guest writers and industry folk

Mentoring and one-to-one feedback – Our team offer mentoring, script reads and reports. We are happy to quote by job or script, or to arrange a longer mentoring scheme as you work on a specific story idea. We’ll create a package to suit you, so please email [email protected].

How it Works

Our training’s taught 100% online in small groups with a designated tutor and moderator on-hand throughout.

It’s an active learning experience where you’ll read, watch and practise exercises in your own time before submitting assignments for peer and tutor feedback. You’ll then review and refine your work as you get better and better.

Fit the course around your work and time zone – just allow 10 hours on average to work through each session.

It’s both flexible and structured. Social and yet gives you space. Find out more about how we teach.

John Yorke Caroline Marchal at GDC Game Developers Conference
Our Alumni

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