What game writers should know when pitching
Every game begins with a treatment – so how do you distil a whole game into a couple of thousand words? Game designer Nick Dixon explains.
Nick has 12 published games across 12 different platforms and has written the screenplay for four of those titles. Nick has created successful concepts for high profile franchises, including Star Wars, Stargate, Doctor Who and has worked with BBC Worldwide, Universal, Laika Studios, MGM and Warner Bros and these concepts have signed to generate over £30 million of development business for the studios that he has worked with.
Nick currently incubates graduate games studios as well as non-exec directs for a number of studios. In addition, he lectures on narrative direction, writing for games and game design. He is currently developing a horror-based interactive title for a brand new platform (TBA).
Every game begins with a treatment – so how do you distil a whole game into a couple of thousand words? Game designer Nick Dixon explains.
Becoming a video game writer is on plenty of people’s to do list, but how do you actually enter into the industry? Game designer Nick Dixon explains how he started out.
What actually goes into the process of adapting film, books or TV for video games? Nick Dixon talks about adapting existing narratives into games.
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