While video game narratives share a similar underlying structure to stories told through traditional media, writing and executing them can be a very different process. Here, video game narrative designer Simon Wasselin talks about his journey in the industry, how to balance gameplay and narrative and what he looks for in writers.
Multi-award-winning international playwright Simon Stephens speaks to John Yorke Story’s Katherine Press, and shares his thoughts on drama, creativity and the musical structure of scripts. Interview held in 2019.
Ahead of BBC Writersroom’s annual Drama Room submission window, Katherine Press spoke to Development Executive Simon Nelson about his role at Writersroom and his top tips for writers planning to submit.
There have been debates about whether a Christmas advert made for just £50 is better than the John Lewis £7m Christmas advert featuring Elton John. We know that budget doesn’t matter; it’s all about how you deliver story – so we’ve broken each advert down into their five acts.
Our Story for Games course director Caroline Marchal recently spoke about struggling to find female designers when hiring for her development team. Here, we explore why female talent is underrepresented in the games industry.
There’s a growing concern in the $137b video games industry as 80% of games are abandoned by players before they reach the end. As part of our industry guide Three Strategies to Make Your Game a Winner, we explain why game creators must prioritise narrative in their games if they want to stand out in the current saturated market.