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Nick Dixon on what game writers need to know when pitching

Nick Dixon on what game writers need to know when pitching

Mar 11, 2020 | Story for Video Games

Every game begins with a treatment that’s a few pages long – so how do you distil a whole game into a couple of thousand words? Here, game designer Nick Dixon explains how to write a proper video game treatment and the importance of effectively combining narrative and gameplay.

Game designer Nick Dixon explores how to enter the video game industry

Game designer Nick Dixon explores how to enter the video game industry

Mar 11, 2020 | Story for Video Games

Becoming a video game writer is on plenty of people’s to do list, but how do you actually enter into the industry? Here, game designer Nick Dixon explains how he started out, and what advice he’d give to hopeful writers looking to start crafting video game narratives.

Game designer Nick Dixon on adapting film and TV for video games

Game designer Nick Dixon on adapting film and TV for video games

Sep 23, 2019 | Story for Video Games

What actually goes into the process of adapting film, books or TV for video games? Here, narrative expert Nick Dixon talks about adapting existing narratives into video games, what sort of work to expect when breaking into the industry and the importance of avoiding complexity in storylines.

LONG READ – How story can help your game stand out in the current market

LONG READ – How story can help your game stand out in the current market

Aug 18, 2019 | Long Reads, Story for Video Games

Discover how story can help you craft more compelling games – and how you can embed story effectively into your development process – by reading our industry guide. A great resource for dev teams, studio heads, writers alike.

Video game designer Simon Wasselin explores gameplay and narrative

Video game designer Simon Wasselin explores gameplay and narrative

Mar 26, 2019 | Story for Video Games

While video game narratives share a similar underlying structure to stories told through traditional media, writing and executing them can be a very different process. Here, video game narrative designer Simon Wasselin talks about his journey in the industry, how to balance gameplay and narrative and what he looks for in writers.

Why we need more women working in video games

Why we need more women working in video games

Dec 3, 2018 | Story for Video Games

Our Story for Games course director Caroline Marchal recently spoke about struggling to find female designers when hiring for her development team. Here, we explore why female talent is underrepresented in the games industry.

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