
Guide to game writing: When and why to use ‘in medias res’
In medias res can hook players instantly but can also risk disrupting that balance. Story for Video Games tutor Stuart Maine explores its benefits, challenges and when to use it.
In medias res can hook players instantly but can also risk disrupting that balance. Story for Video Games tutor Stuart Maine explores its benefits, challenges and when to use it.
Why is it useful to think of your ‘living’ game as a soap opera? Stuart Maine explores the best practices and challenges for writers whose video games may run for up to a decade.
Looking for a freelance writing gig in games? Stuart Maine explains what writing for games entails and how to approach the industry as a freelancer.
Most of our premium story training courses are certified as ‘CPD’. But what does this really mean for our trainees and their learning experience?
We ask INTERIOR/NIGHT’s Caroline Marchal and Brad Kane about the writing process of their multi-protagonist interactive drama.
If you find yourself being asked by a producer, commissioner, broadcaster or financier to deliver a super slick pitch deck, don’t panic.
Every game begins with a treatment – so how do you distil a whole game into a couple of thousand words? Game designer Nick Dixon explains.
Becoming a video game writer is on plenty of people’s to do list, but how do you actually enter into the industry? Game designer Nick Dixon explains how he started out.
You’ve written your story, now how can you test whether it’s as good as it can be? John Yorke recommends asking 10 questions.
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