Many writers are intimidated by the prospect of pitching. As if writing scripts isn’t hard enough, it feels like we now need to be graphic designers, pro-editors and public speakers to get our story in front of the right people. But we should remember that we are creative people, says Story for Pitch Decks course director Emma Millions.
Every game begins with a treatment that’s a few pages long – so how do you distil a whole game into a couple of thousand words? Here, game designer Nick Dixon explains how to write a proper video game treatment and the importance of effectively combining narrative and gameplay.
Becoming a video game writer is on plenty of people’s to do list, but how do you actually enter into the industry? Here, game designer Nick Dixon explains how he started out, and what advice he’d give to hopeful writers looking to start crafting video game narratives.
What actually goes into the process of adapting film, books or TV for video games? Here, narrative expert Nick Dixon talks about adapting existing narratives into video games, what sort of work to expect when breaking into the industry and the importance of avoiding complexity in storylines.
Discover how story can help you craft more compelling games – and how you can embed story effectively into your development process – by reading our industry guide. A great resource for dev teams, studio heads, writers alike.
While video game narratives share a similar underlying structure to stories told through traditional media, writing and executing them can be a very different process. Here, video game narrative designer Simon Wasselin talks about his journey in the industry, how to balance gameplay and narrative and what he looks for in writers.