Game designer Nick Dixon explains how to write a proper video game treatment and the importance of effectively combining narrative and gameplay.
Game designer Nick Dixon explains how he started out, and what advice he’d give to hopeful writers looking to start crafting video game narratives.
Story for Script Development tutor Matt Telfer explains the best routes into becoming a script editor and how to make the most of it.
Katherine Press speaks to script editor and development consultant Jessica Jones about ironing out problems with writers and what questions you should ask your script.
Games designer Nick Dixon talks to our Story for Video Games students about his experience of adapting books, film and TV into video games.
Our Story for Business course tutor Richard Benson explains how writing business stories in five acts creates more impact than three, and why all businesses must understand why good story structure can build effective, emotional connections with their audience.
Katherine Press invited Killing Eve screenwriter Rob Williams along for an interview, and here they discuss how he started working in TV drama, how to handle editor’s notes and the world of High-End TV drama.
Video game narrative designer Simon Wasselin speaks to our Story for Video Games students about his journey in the industry, how to balance gameplay and narrative and what he looks for in writers.
Multi-award-winning international playwright Simon Stephens spoke to John Yorke Story’s Katherine Press, and shares his thoughts on drama, creativity and the musical structure of scripts.
Ahead of BBC Writersroom’s annual Drama Room submission window, Katherine Press spoke to Development Executive Simon Nelson about his role at Writersroom and his top tips for writers planning to submit.