Katherine Press invited Killing Eve screenwriter Rob Williams along for an interview, and here they discuss how he started working in TV drama, how to handle editor’s notes and the world of High-End TV drama.
Video game narrative designer Simon Wasselin speaks to our Story for Video Games students about his journey in the industry, how to balance gameplay and narrative and what he looks for in writers.
Multi-award-winning international playwright Simon Stephens spoke to John Yorke Story’s Katherine Press, and shares his thoughts on drama, creativity and the musical structure of scripts.
Ahead of BBC Writersroom’s annual Drama Room submission window, Katherine Press spoke to Development Executive Simon Nelson about his role at Writersroom and his top tips for writers planning to submit.
There have been debates about whether a Christmas advert made for just £50 is better than the John Lewis £7m Christmas advert featuring Elton John. We know that budget doesn’t matter; it’s all about how you deliver story – so we’ve broken each advert down into their five acts.
Our Story for Games course director Caroline Marchal recently spoke about struggling to find female game designers when hiring for her development team. We explore why female talent is underrepresented in the games industry.
There’s a growing concern in the $137b video games industry as 80% of games are abandoned by players before they reach the end. As part of our industry guide, we explain why game creators must prioritise narrative in their games if they want to stand out in the current saturated market.
Perfecting the structure of a story makes the difference between a good idea and a successful piece of screenwriting. In this one-to-one session, the John Yorke Story team work with a screenwriter as she masters some of the core elements of five-act structure: inciting incidents, moments of hope and despair, and the point of no return.