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What do script editors do? – Interview with script development consultant Jessica Jones

What do script editors do? – Interview with script development consultant Jessica Jones

by John Yorke Story Team | Oct 28, 2019 | editing, Into the Woods, John Yorke, Script Development

Katherine Press speaks to script editor and development consultant Jessica Jones about ironing out problems with writers and what questions you should ask your script.

Write Advice – game designer Nick Dixon discusses adapting film and TV for video games

Write Advice – game designer Nick Dixon discusses adapting film and TV for video games

by John Yorke Story Team | Sep 23, 2019 | Story for Video Games

Video game narrative designer Simon Wasselin speaks to our Story for Video Games students about his journey in the industry, how to balance gameplay and narrative and what he looks for in writers.

Why three-act business stories don’t work anymore

Why three-act business stories don’t work anymore

by Emily Ronan | Sep 11, 2019 | Brand story, Business writing

Our Story for Business course tutor Richard Benson explains how writing business stories in five acts creates more impact than three, and why all businesses must understand why good story structure can build effective, emotional connections with their audience.

Interviewing Killing Eve screenwriter, Rob Williams

Interviewing Killing Eve screenwriter, Rob Williams

by Emily Ronan | Apr 9, 2019 | Uncategorized

Katherine Press invited Killing Eve screenwriter Rob Williams along for an interview, and here they discuss how he started working in TV drama, how to handle editor’s notes and the world of High-End TV drama.

Write Advice – video game designer Simon Wasselin explores gameplay and narrative

Write Advice – video game designer Simon Wasselin explores gameplay and narrative

by John Yorke Story Team | Mar 26, 2019 | Story for Video Games

Video game narrative designer Simon Wasselin speaks to our Story for Video Games students about his journey in the industry, how to balance gameplay and narrative and what he looks for in writers.

An interview with playwright Simon Stephens

An interview with playwright Simon Stephens

by John Yorke Story Team | Feb 27, 2019 | Uncategorized

Multi-award-winning international playwright Simon Stephens spoke to John Yorke Story’s Katherine Press, and shares his thoughts on drama, creativity and the musical structure of scripts.

Advice for BBC Writersroom Script Drama submissions

Advice for BBC Writersroom Script Drama submissions

by John Yorke Story Team | Dec 17, 2018 | Uncategorized

Ahead of BBC Writersroom’s annual Drama Room submission window, Katherine Press spoke to Development Executive Simon Nelson about his role at Writersroom and his top tips for writers planning to submit.

Do 2018’s favourite Christmas ads follow five-act structure?

Do 2018’s favourite Christmas ads follow five-act structure?

by Emily Ronan | Dec 17, 2018 | Into the Woods, screenwriting courses, Script Development, story structure, writing for TV, writing scenes

There have been debates about whether a Christmas advert made for just £50 is better than the John Lewis £7m Christmas advert featuring Elton John. We know that budget doesn’t matter; it’s all about how you deliver story – so we’ve broken each advert down into their five acts.

Why we need more women working in video games

Why we need more women working in video games

by Emily Ronan | Dec 3, 2018 | Story for Video Games

Our Story for Games course director Caroline Marchal recently spoke about struggling to find female game designers when hiring for her development team. We explore why female talent is underrepresented in the games industry.

Why do video games need narrative to stand out?

Why do video games need narrative to stand out?

by Emily Ronan | Dec 3, 2018 | Into the Woods, John Yorke, Story for Video Games

There’s a growing concern in the $137b video games industry as 80% of games are abandoned by players before they reach the end. As part of our industry guide, we explain why game creators must prioritise narrative in their games if they want to stand out in the current saturated market. 

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