Game designer Nick Dixon on adapting film and TV for video games
What actually goes into the process of adapting film, books or TV for video games? Nick Dixon talks about adapting existing narratives into games.
What actually goes into the process of adapting film, books or TV for video games? Nick Dixon talks about adapting existing narratives into games.
Richard Benson explains how writing business stories in five acts can create more impact than three.
Discover how story can help you craft more compelling games – and how you can embed story effectively into your development process – by reading our industry guide.
Killing Eve screenwriter Rob Williams tells us how he started working in TV drama, how to handle editor’s notes and the world of High-End TV drama.
Narrative designer Simon Wasselin talks about his journey in the industry, how to balance gameplay and narrative and what he looks for in writers.
Multi-award-winning international playwright Simon Stephens shares his thoughts on drama, creativity and the musical structure of scripts.
Ahead of BBC Writersroom’s annual Drama Room submission window, Katherine Press spoke to Development Executive Simon Nelson about his top tips for writers planning to submit.
Can an ad made for just £50 deliver more effectively than a John Lewis advert featuring Elton John and costing £7m? We break two ads into five acts to find out.
Caroline Marchal recently spoke about struggling to find female talent during recruitment. We explore why women are underrepresented in the games industry.